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Card Dealing & Stops Format

This setup screen helps you to customize how you want to deal cards and how users will visit stops.

Written by Aces Help
Updated over a week ago

🎴 Card Dealing & Stop Rules

This screen controls two critical aspects of your event:

  • How many cards are dealt per hand

  • How participants move between stops

Setting this correctly ensures fairness, proper sequencing, and a smooth participant experience.


πŸ“ Where to Find It

Manage Events β†’ Select Event β†’ Edit Card Dealing


🎴 Step 1: Set Total Cards Per Hand

Select how many cards each hand receives (5–10).

Important Rules

  • Once the first hand is sold or created, this setting is locked.

  • If Extra Cards are enabled in Sales & Event Items:

    • Maximum here is 9 cards (extra card brings total to 10).

  • If Extra Cards are disabled:

    • You may select up to 10 cards.

  • Some formats (like 18-hole golf events) are fixed 10-card formats and do not allow extra cards.

  • All hands are ranked using the best 5-card poker hand.

Plan carefully before opening registration.


πŸƒ Step 2: Choose Card Distribution Method

Option

Description

Best For

QR Code Scan (Default)

Participants scan a QR code at each stop to receive a card.

Most in-person events

Time Released

Cards are automatically dealt at scheduled stop times.

Virtual or loosely timed events

GPS Release

Cards are dealt when participants physically arrive at a stop using device GPS.

Adventure runs, distance events

πŸ’‘ QR Code scanning is the most reliable option for large in-person events.


🚦 Step 3: Choose Stop Order Rules

Option

Description

Best For

Ordered Stops with Catch-Up (Default)

Stops must be visited in order. If a participant skips a stop, missed cards are automatically dealt at the next scan.

Traditional poker runs

Ordered Stops

Stops must be visited in order. Missed stops are not automatically caught up but may be revisited.

Events requiring tighter control

Pick Your Own Route

Stops can be visited in any order.

Bar crawls, scavenger hunts

Ordered Stops with No Skipping (Coming Soon)

Strict enforcement β€” missed stops mean missed cards.

Controlled route events


πŸ“… Multi-Day Events

If your event spans multiple days:

  • Stops can be assigned to specific dates.

  • Catch-up behavior respects daily scheduling.

  • Participants joining later may automatically catch up depending on your stop rule selection.

Multi-day configuration works together with stop order rules to ensure correct sequencing.


⚠️ Interaction With Event Closure

Stop and card rules apply only while the event is active.

Once you:

  • Close registration β†’ No new hands are sold.

  • Close the event β†’ Card dealing immediately stops and leaderboard freezes.

After closing, you may optionally Deal Remaining Cards to eligible participants.


▢️ Next Steps

Tap Next to proceed to stop creation.


🧠 Best Practices

  • Finalize card count before opening registration.

  • Use QR scanning for high-volume events.

  • Test GPS release before event day.

  • Choose stop rules that match your event style and logistics.


❓ Need Help?

Questions about stop rules, GPS, or card configuration?

πŸ‘‰ help.acespokerrun.com

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